I don't think there's an 'optimal percentage', as the percentage doesn't directly correspond to the hands you play. If you choose to play only suited broadway combinations but more of the lower pocket pairs, you can arrive at the same percentage. I personally think low pocket pairs are stronger in turbos (I don't play turbos much except freerolls btw) because due to the low stacks people are more often willing to limp along with floats like A high, but it all depends on the table and your field position, so there definitely is no optimal percentage - due to variance, you would have to play far more hands than you get to in a tournament to arrive at whatever % your strategy prescribes anyway.
hm... I don't see much of an opportunity to discriminate the
hands you play in turbo games. The blinds go up too fast for that as far as I have seen so far. The fewest are able to play their preferred style, mostly you have to have to mix the variables stack, blind level, position, hand and player(s) and then go for it.
That's why I see the percentage of played hands as the central metric at least for small turbo SNGs.
According to my stats btw, I usually have significantly lower percentage of played hands when not reaching the money (~20% VS >30%). It's usually combined with a table full of speculative bets and raises, where you have to go full risk as well.
To come back to my initial question: When it comes to MMTs, I don't see much of a chance to win turbo MMTs with a positive ROI, unless you're dealing with opponents who are too tight and who get eaten by the blinds. But as soon as you have players around you who know the rational, the whole tournament is turning into
roulette.
PS: Unless of course, there is a player who consistently finishes his tubro MMTs with a positive ROI. (Haven't found one, yet.)
In my opinion small field MTTs are the most profitable games to play online, but you need to put in decent volume, and you should not expect every month to be a winning one.
Does that also count for turbo MMTs?
The main reason, why I play SnGs, is because I dont always have time for MTTs. When I come home from work, I might want to play for a few hours but not for those 5-7 hours, which most regular speed MTTs will last, if you make a deep run.
I think that might be part of the catch. Many players go for turbo MMTs, because they're much faster done, even though they might know the chance of having more than a temporary rush is slim to inexistent.
It has happened to many times, that I am sitting past my bed-time and just wishing, I would bust soon from some MTT, thats in the money but still far from the final table
I know that too. There should be some sort of a function in MMTs where you can limit your loss depending on your chip stack if you have to quit early. It would be like the risk limitation in cash games during all-ins.