This is a discussion on Aggression At Different Limits within the online poker forums, in the Cash Games section; Hi guys. We all know Aggressive players get the money. Agg Factor is useful for identifying opponents. But as you move up limits, players float
Hi guys. We all know Aggressive players get the money. Agg Factor is useful for identifying opponents. But as you move up limits, players float your cbets more and continue further. Floating is a passive action (Calling a cbet). I see many good players floating often and check-calling for value against barreling donks. Some are really excellent regs but have Agg Factors in the region of 1.0-1.7. Mostly due to this frequent floating strategy. This could have them mistaken for a tight passive station. When they're actually a winning player.
So I have 2 questions to ask.
1. Does Agg Factor becomes less reliable for identifying opponent types as you move up limits? (As we expect to get floated and check-called a tonne).
2. How do you (Personally) use a player's Aggression stats to determine what kind of player they are?
When blinds are up, you should be more aggressive, regardless of opponents style of play. . Floating will not move you up the ladder, at best you will stay at the same station.
If you're normally a tight player, shifting to an aggressive posture is difficult; decisions are harder when you're risking more than you are accustomed.
Try the new aggression in scenarios you are comfortable losing, freebies, low stakes. Just like playing a new variation of poker, a new, aggressive style may not be profitable, right away. But it builds your skills, will help your overall game.
I don't think you can be profitable having aggression factor of less than 2 at higher stakes - however I'm only guessing and maybe it's a myth.
I would love to know some winning players aggression stats.
I would definitely look at aggression per street. There might be huge differences. You also have to infer or relate aggression to hand range. The tighter the range the more sense it makes for people to play aggressive. I donít use aggression as an indicator all that often but mostly for type identification. In specific situation I would look much more at specific stats such as FlopXR or FlopR.