Questions like this is, what the program ICMizer is for, and just to give you an idea, I created a scenario, where 32 players are left on
888 Poker, and 27 gets paid. Hero has 10BB, the player jamming has 12BB, and the average for the other players is 25BB. So a fairly typical "near the money" situation in an MTT. What ICMizer does is to assume, that players can either jam or fold, and then it calculate the NASH equilibrium, which are the ranges, where players are neither winning or losing money. Often this is referred to as GTO or Game Theory Optimal ranges.
For the first simulation I put Hero in BB, and Villain in SB. At the Nash equilibrium Villain should jam 96% of hands, and Hero should call 24% of hands, which is 44+, A4+, K9+, QT+, A2s+, K6s+, Q9s+, JTs. Obviously the margin for error is very one sided here, since its almost impossible for Villain to jam wider, than they should, while they could be jamming to little, if they use a limping strategy or simply fold to many hands. So if you call a few less hands than those listed, that will be a good adjustment, but folding TT would be a big mistake.
Now however lets see, what happen, if we move Villain to UTG. Now the Nash equilibrium has Villain jamming only 8% of hands. This is because rather than having just one player to get through, now he need to get through the entire table, and therefore he needs a much stronger hand to make this move. And therefore Hero also need a much stronger hand to call. In fact ICMizer only has Hero calling with 2,9% of hands, which is QQ+ and AK, so now TT is actually a fold, and calling would be pretty bad.
Now let move Hero to UTG+1 and see, what that does. This is a worse situation for Hero, because now the other 6 players have not yet acted, and of course each of them could wake up with a big hand like aces or kings, which would be terrible for Hero. So now Hero should only call with 1,5% of hands, which is QQ+ and AKs. AKo is therefore no longer a call.
Then of course there are all the other situations in between, like Villain jamming from BNT, CO, HJ etc. For each of those situations and for each position of Hero the calling range will be different. It will also be slightly different depending on the payout structure and exactly how far from the bubble, we are. Here it was still 5 players to go, if it was only one, calling ranges would be tighter.
So as you can see, this is way more complex than "I have TT, and its near the bubble". Its not about being afraid of bubbling or not being afraid of bubbling. Its about making the decision, which is most +EV in the long run. At least this is true for any situation, where a min-cash is not critically important to you. And if it is, you should not have been playing that tournament, unless you won an entry to it in a freeroll or lottery.