SYWTWAF
Rock Star
Silver Level
I've taken a great liking to these "donk fests" (really, they aren't mere crapshoot donk fests, but I'd love it if people continued to think they are ). I've grinded out ~1200 $2.16 6-max super turbos on Merge and done pretty well. It's certainly not enough volume to know my true ROI, but it is, I think, enough to say with some certainty that I'm winning at these limits.
I reckon it's time to move up soon. I don't think it makes sense to stay at the 2s if I have an adequate BR (which I do), as moving up translates to less rake and more $$, but I'm an apprehensive nit. Does anyone else regularly play 6-max super turbos and have an idea how much tougher the $5.30s are compared to the $2.16s? Can I expect the skill level to rise dramatically, or are there only slightly more skilled players? (FWIW, virtually everyone at the 2s is a fish)
Would like to hear other thoughts on super turbos, too. I don't believe they get discussed quite as much as other SnG formats. Here are some of my own general tips for beginners (these are mostly supplementary. If you want to master the essence of super turbo strategy, i.e. ICM, there are sources out there that explain it with much greater quantitative precision than I can):
-Take plenty of notes on your opponents. Identify the fish. Record their every goofy move. Identify what species of fish, so to speak, they are. Are they the kind of fish that call too wide? Limp too much? Never call or shove in the early and mid- stages except with a monster (I've identified one guy who's exactly like that. I love having him in my game and being able to profitably shove into his blinds every time. I love knowing that my AJ vs. his 10bb UTG shove or my 77 vs. his 10bb UTG+1 shove are snap-folds)? Exploit accordingly. I may be especially fervent about note-taking to compensate for my lack of SnG Wizard.
-Get the hang of HU play. With Merge's 70/30, heavily weighted towards 1st place, pay-out structure, you really want to finish in 1st significantly more often than you do in 2nd.
-Learn to appreciate your passively acquired equity. It's easy to see you're winning when the pot gets shipped to you, but realize that a lot of the time, you gain doing nothing at all, i.e. when other players get into all-in confrontations. Keep yourself in check when you're tempted to make an unnecessary marginal shove that is likely to get marginally called, and is going to be -EV for both you and the caller when it does get called. Pit donks against each other instead, and let them hand you equity on a silver platter. It reminds me that I'm always running better than I think I am, which helps me cope with the swings. Speaking of which...
-This game involves lots of swinging; get used to it. There's nothing you can do about downswings but to play your way out of them. So keep playing, don't get too frustrated, and don't let losing streaks affect your technique. (I'd do well to follow this advice myself; am honestly a little tilted at the moment due to some bubbles that, as decisive chip leader at one point, I feel I should have closed out, but failed to)
I reckon it's time to move up soon. I don't think it makes sense to stay at the 2s if I have an adequate BR (which I do), as moving up translates to less rake and more $$, but I'm an apprehensive nit. Does anyone else regularly play 6-max super turbos and have an idea how much tougher the $5.30s are compared to the $2.16s? Can I expect the skill level to rise dramatically, or are there only slightly more skilled players? (FWIW, virtually everyone at the 2s is a fish)
Would like to hear other thoughts on super turbos, too. I don't believe they get discussed quite as much as other SnG formats. Here are some of my own general tips for beginners (these are mostly supplementary. If you want to master the essence of super turbo strategy, i.e. ICM, there are sources out there that explain it with much greater quantitative precision than I can):
-Take plenty of notes on your opponents. Identify the fish. Record their every goofy move. Identify what species of fish, so to speak, they are. Are they the kind of fish that call too wide? Limp too much? Never call or shove in the early and mid- stages except with a monster (I've identified one guy who's exactly like that. I love having him in my game and being able to profitably shove into his blinds every time. I love knowing that my AJ vs. his 10bb UTG shove or my 77 vs. his 10bb UTG+1 shove are snap-folds)? Exploit accordingly. I may be especially fervent about note-taking to compensate for my lack of SnG Wizard.
-Get the hang of HU play. With Merge's 70/30, heavily weighted towards 1st place, pay-out structure, you really want to finish in 1st significantly more often than you do in 2nd.
-Learn to appreciate your passively acquired equity. It's easy to see you're winning when the pot gets shipped to you, but realize that a lot of the time, you gain doing nothing at all, i.e. when other players get into all-in confrontations. Keep yourself in check when you're tempted to make an unnecessary marginal shove that is likely to get marginally called, and is going to be -EV for both you and the caller when it does get called. Pit donks against each other instead, and let them hand you equity on a silver platter. It reminds me that I'm always running better than I think I am, which helps me cope with the swings. Speaking of which...
-This game involves lots of swinging; get used to it. There's nothing you can do about downswings but to play your way out of them. So keep playing, don't get too frustrated, and don't let losing streaks affect your technique. (I'd do well to follow this advice myself; am honestly a little tilted at the moment due to some bubbles that, as decisive chip leader at one point, I feel I should have closed out, but failed to)