Threads such as this one are interesting because of how society will attach labels for visual, mental recognition. Poker society is the same way for example, bluffing, TAGS, and LAGS, donk, as some examples. When labels are applied in an abstract game this allows the brain to put starting and stopping points of memories, this will put starting and stopping points in the game as well.
For example, good variance, good emotion, running good, this leads to good memories but bad variance, bad emotion, running bad, and this leads to bad memories. Start; continue to play when recognizing the good, slow down, stop playing when recognizing the bad?
Abstract games that involve the perception of luck with disguised skill allows for people to develop bad habits, from starting, stopping points from memories that affect our thoughts. It must be this stop, it must be that start. I must be wrong stop. I must be right start.
Bluffing, poker in general is based on strengths and weakness of opponents. Strengths and weakness of your game. Abilities are used to exploit the opponent, to recognize when we are about to be exploited. Whether bluffing, or any example where you can play your hand with freedom that your opponent cannot because of what is recognized in your opponent’s abilities, this path leads to tendencies of players, follow this information to predict the actions of our opponent. Knowing this will allow for confidence of play when bluffing or when using any tool used at the table.
Bluffing is a part of who we are, bluffing does not need a label, the game is better without labels, but without facts about the opponent, ourselves, meeting our own expectations becomes increasingly hard no matter the type, structure, the dynamic of the opponent, and the tournament as some examples. Experience from making mistakes, learning from mistakes, will allow for improvement for bluffing, poker in general.
Poker is a journey, when playing there are ebbs and flows, eliminate starting and stopping points, this allows for continuous play for the betterment of the game. This allows the brain to record the memories closer to one continuous journey, this allows for facts to be recalled consistently in the short term, that produce better long term decisions with less starting and stopping points that labels could create, and then divide our memories as an example.