To further illustrate bot coding for the pupose of learning how to beat them, here is an example of a preflop FREE profile botters use....Its only 3% of the full preflop code. Study it and maybe you can see some leaks and tells etc...Learn thy enemy.
wow couldnt even post 3% of the code here...to large. so here is lESS than 1% of the code
// #################################### TABLE OF CONTENTS ######################################################
//
// Description Line Number
//
// #### PREFLOP ####
//
// FINAL TABLE (<= 3 Opponents - BB > 800) 228
//
// SITUATIONAL CODE (Non Stage Specific) 327
// POT COMMITTED
// POT
odds
// CALLING AN ALL-IN SHOVE
// STOP-AND-GO
//
// EARLY STAGES
// STAGE 1 (First Levels - BB <= 20 - Standard Raise = 5 BB's)
// SHORT STACK (Shove M <= 8) 401
// SITUATIONAL CODE (Stage Specific) 478
// STACK (All) 486
// "SUPER" TIGHT AGGRESSIVE (Very Volatile Stage)
//
// STAGE 2 (Early Levels - BB <= 60 - Standard Raise = 4 BB's)
// SHORT STACK (Shove M <= 8) 7583
// SITUATIONAL CODE (Stage Specific) 7660
// STACK (Small - <= 20 BB's) 7664
// TIGHT PASSIVE
// STACK (Medium - <= 40 BB's) 14762
// TIGHT AGGRESSIVE
// STACK (Large - <= 130 BB's) 21948
// LOOSE PASSIVE
// STACK (Extra Large - > 130 BB's) 29017
// LOOSE AGGRESSIVE
//
// STAGE 3 (Early Levels - BB <= 200 - Standard Raise = 3 BB's)
// SHORT STACK (Shove M <= 8) 36214
// SITUATIONAL CODE (Stage Specific) 36291
// STEALING (Unopened Pots)
// OPPONENT LIMPS FROM LATE POSITION
// STACK (Small - <= 15 BB's) 36326
// TIGHT PASSIVE
// STACK (Medium - <= 30 BB's) 43424
// TIGHT AGGRESSIVE
// STACK (Large - <= 75 BB's) 50610
// TIGHT AGGRESSIVE
// STACK (Extra Large - > 75 BB's) 57796
// LOOSE AGGRESSIVE
//
// MIDDLE STAGES (Antes Introduced)
// STAGE 4 (Middle Levels - BB <= 800 - Standard Raise = 2 BB's)
// SHORT STACK (Shove M <= 4) 64993
// SITUATIONAL CODE (Stage Specific) 65022
// STEALING (Unopened Pots)
// OPPONENT LIMPS FROM LATE POSITION
// PUSHING OVER LIMPERS
// PUSHING OVER SINGLE RAISER
// STACK (Small - <= 12 BB's) 65078
// TIGHT PASSIVE
// STACK (Medium - <= 25 BB's) 72176
// TIGHT AGGRESSIVE
// STACK (Large - <= 50 BB's) 79362
// LOOSE AGGRESSIVE
// STACK (Extra Large - > 50 BB's) 86555
// "SUPER" TIGHT AGGRESSIVE (Protecting "Chip Lead")
//
// LATE STAGES (Large Blinds)
// STAGE 5 (Late Levels - BB > 800 - Standard Raise = 2 BB's)
// SHORT STACK (Shove M <= 3) 93656
// SITUATIONAL CODE (Stage Specific) 93673
// STEALING (Unopened Pots)
// OPPONENT LIMPS FROM LATE POSITION
// PUSHING OVER LIMPERS
// PUSHING OVER SINGLE RAISER
// STACK (Small - <= 10 BB's) 93729
// TIGHT PASSIVE
// STACK (Medium - <= 20 BB's) 100827
// TIGHT AGGRESSIVE
// STACK (Large - <= 30 BB's) 108013
// LOOSE AGGRESSIVE
// STACK (Extra Large - > 30 BB's) 115206
// "SUPER" TIGHT AGGRESSIVE (Protecting "Chip Lead")
//
// #### FLOP ####
//
// SITUATIONAL CODE (Non Stage Specific) 122308
// POT COMMITTED
// OPPONENT IS ALL-IN
// SLOW PLAY
// CONTINUATION OF "STOP-AND-GO" (Refer Preflop)
// CONTINUATION BET (CBet)
//
pot odds
// AUTOMATIC FOLD
//
// SITUATIONAL CODE (Stage Specific) 122447
// CONTINUATION OF "OPPONENT LIMPS FROM LATE POSITION" (Refer Preflop)
// DRY FLOP
bluff
// STEALING (Unopened Pots) LIMPED POTS
// MIN BET BLUFF
// MIN BET BLUFF (COUNTER PLAY)
// "STOP-AND-GO" (COUNTER PLAY)
// WEAK LEAD (Into Pre-flop Raiser)
// OVER-BETTING (On a ‘DRY FLOP’)
//
// PLAYS BASED SOLELY ON BETTING 122512
//
// PLAYS BASED SOLELY ON BOARD STATE 122559
//
// PLAYS BASED ON HAND STRENGTH 122665
//
// #### TURN ####
// SITUATIONAL CODE (Non Stage Specific) 124544
// CONTINUATION OF SLOW PLAY
// POT COMMITTED
//
// SITUATIONAL CODE (Stage Specific) 124599
// STEALING (Unopened Pots) UNCONTESTED POTS
// CONTINUATION OF "MIN BET BLUFF"
// CONTINUATION OF "MIN BET BLUFF (COUNTER PLAY)"
// CONTINUATION OF "WEAK LEAD (Into Pre-flop Raiser)"
// CONTINUATION OF OVER-BETTING (On a ‘DRY FLOP’)
// CHECK/CALL, BET
//
// ADDED CODE 124647
//
// (Modified) 124714
//
// #### RIVER ####
// SITUATIONAL CODE (Non Stage Specific) 124977
// CONTINUATION OF SLOW PLAY
// POT COMMITTED
// BLUFF (NutsOnBoard)
// "MIN BET BLUFF" (COUNTER PLAY)
//
// SITUATIONAL CODE (Stage Specific) 125069
// CONTINUATION OF "MIN BET BLUFF"
// VALUE BET BLUFF
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// NOTE: Hand Groups Used
//
// GROUP 1 (AA)
// GROUP 2 (KK, AKs, AK)
// GROUP 3A (QQ, JJ, TT)
// GROUP 3B (99, 88, 77)
// GROUP 4 (AQs, AQ, AJs, AJ, KQs, QJs, JTs)
// Group 5 (66, 55, 44, 33, 22)
// GROUP 6A (ATs, A9s, A8s, A7s, A6s, A5s, A4s, A3s, A2s)
// GROUP 6B (KQ, KJs, QJ, QTs, JT, J9s, T9s, 98s)
// GROUP 7 (Ax, KJ, KTs, QT, J9, T9, T8s, 98, 97s, 87s, 86s, 76s, 75s, 65s)
// GROUP 8 (KT, Kxs, Q9s, J8s, 87, 76, 65, 64s, 54s, 54, 53s, 43s, 43, 32s, 32)
// GROUP 9 (The Rest)
//
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
When (hand = A9 or hand =A8 or hand = A7) and bigblindsize <40
when raises = 0 and calls = 0 and bets = 0 and stilltoact > 7 call force
when raises = 0 and calls = 0 and bets = 0 and stilltoact <4 raise 2 force
when raises >1 and stacksize >12 fold force
when stacksize <10 raisemax force
when raises = 0 and calls > 1 call force
when raises = 2 fold force
#####################################################
// ##### FINAL TABLE (<= 3 Opponents - BB > 800) ######
// #####################################################
When BigBlindSize > 800 and OpponentsAtTable <= 3
When BotsLastAction = Raise and AmountToCall >50% StackSize and (Hand = AA or Hand = KK or Hand = QQ or Hand = JJ or Hand = AK) RaiseMax Force
When BotsLastAction = Raise and AmountToCall >50% StackSize and (PairInHand or Hand = A or Hand = K or Hand = Q or Hand = J or Hand = T2 suited or Hand = T3 suited or Hand = T4 suited or Hand = T5 suited or Hand = T5 or Hand = T6 suited or Hand = T6 or Hand = T7 suited or Hand = T7 or Hand = T8 suited or Hand = T8 or Hand = T9 suited or Hand = T9 or Hand = 92 suited or Hand = 93 suited or Hand = 94 suited or Hand = 95 suited or Hand = 96 suited or Hand = 96 or Hand = 97 suited or Hand = 97 or Hand = 98 suited or Hand = 98 or Hand = 84 suited or Hand = 85 suited or Hand = 86 suited or Hand = 86 or Hand = 87 suited or Hand = 87 or Hand = 73 suited or Hand = 74 suited or Hand = 75 suited or Hand = 75 or Hand = 76 suited or Hand = 76 or Hand = 63 suited or Hand = 64 suited or Hand = 65 suited or Hand = 65 or Hand = 52 suited or Hand = 53 suited or Hand = 54 suited or Hand = 43 suited) Call Force
// ##### Heads Up #####
When BigBlindSize > 800 and OpponentsAtTable = 1
When OpponentIsAllIn and (AmountToCall <=80% PotSize or BetSize < 10% StackSize) and (PairInHand or Hand = A or Hand = K or Hand = Q or Hand = J or Hand = T2 suited or Hand = T3 suited or Hand = T4 suited or Hand = T5 suited or Hand = T5 or Hand = T6 suited or Hand = T6 or Hand = T7 suited or Hand = T7 or Hand = T8 suited or Hand = T8 or Hand = T9 suited or Hand = T9 or Hand = 92 suited or Hand = 93 suited or Hand = 94 suited or Hand = 95 suited or Hand = 96 suited or Hand = 96 or Hand = 97 suited or Hand = 97 or Hand = 98 suited or Hand = 98 or Hand = 84 suited or Hand = 85 suited or Hand = 86 suited or Hand = 86 or Hand = 87 suited or Hand = 87 or Hand = 73 suited or Hand = 74 suited or Hand = 75 suited or Hand = 75 or Hand = 76 suited or Hand = 76 or Hand = 63 suited or Hand = 64 suited or Hand = 65 suited or Hand = 65 or Hand = 52 suited or Hand = 53 suited or Hand = 54 suited or Hand = 43 suited) Call Force
// ##################################################
// ##### SITUATIONAL CODE (Non Stage Specific) ######
// ##################################################
// ##### SHORT STACK #####
When StackSize <= 3
When (PairInHand or Hand = A or Hand = K5 suited or Hand = K6 suited or Hand = K7 suited or Hand = K8 suited or Hand = K9 or Hand = KT or Hand = KJ or Hand = KQ or Hand = Q8 suited or Hand = Q9 suited or Hand = QT or Hand = QJ ) RaiseMax Force
// ##### POT COMMITTED #####
When TotalInvested > 100% StackSize
When (Hand = AA or Hand = KK) RaiseMax Force
When (Hand = AK or Hand = QQ or Hand = JJ) Call Force
When BotsLastAction = Raise
When StackSize <= 5 RaiseMax Force
When TotalInvested >= 100% StackSize RaiseMax Force
// ##### POT ODDS #####
// Situations where we should be calling "Calling" a raise.
When BotsActionsOnThisRound = 1 and BotsLastAction = Call and RaisesSinceLastPlay = 1
When TotalInvested = 1 and AmountToCall = 1 fold force //orig 1/3/1/11 -6.1BBs Call Force
// ##### CALLING AN ALL-IN SHOVE #####
When OpponentIsAllIn and (BotsLastAction = None)
When Opponents = 1 and (PairInHand or Hand = AK or Hand = AQ suited) and not (Hand = 22 or Hand = 33 or Hand = 44 or Hand = 55 or Hand = 66) and StackSize > 60 and BetSize < 8 Call Force
When Opponents = 1 and (PairInHand or Hand = AK or Hand = AQ suited) and not (Hand = 22 or Hand = 33 or Hand = 44 or Hand = 55 or Hand = 66) and StackSize > 60 and PotSize > 20 and AmountToCall < 11 Call Force
When Opponents = 1 and (PairInHand or Hand = AK or Hand = AQ suited) and not (Hand = 22 or Hand = 33 or Hand = 44 or Hand = 55 or Hand = 66) and StackSize > 60 and PotSize > 25 and AmountToCall < 13 Call Force
// ##### STOP-AND-GO #####
// Instead of re-raising someone pre-flop when out of position - you flat call their raise with the intention of betting any flop.(This bet is often all-in)
// Done when holding a strong but not premium hand and relatively low stacked. (eg. Medium to low pairs)
// The aim is to get the pre-flop raiser to fold hands which they would have called a re-raise with before the flop.(Avoids 'racing' with a strong but not premium hand and gives you extra ways to win the pot)
// Typically done when heads up and first to act after the flop.
When BotsActionsPreflop = 0 and Raises = 1 and CallsSinceLastRaise = 0 and BetSize <= 5
When In BigBlind and Opponents <= 2 and LastRaiserPosition >= 2 and PairInHand and not (Hand = A or Hand = K) and AmountToCall >= 33% StackSize and AmountToCall <= 50% StackSize Call Force
When In BigBlind and Opponents <= 2 and LastRaiserPosition >= 2 and (Hand = AQ or Hand = AJ or Hand = KQ suited or Hand = QJ suited or Hand = JT suited) and AmountToCall >= 33% StackSize and AmountToCall <= 50% StackSize Call Force
When In BigBlind and Opponents <= 2 and LastRaiserPosition >= 2 and (Hand = KQ or Hand = KJ suited or Hand = QJ or Hand = JT or Hand = J9 suited or Hand = T9 suited or Hand = 98 suited) and AmountToCall >= 33% StackSize and AmountToCall <= 50% StackSize Call Force
When Raises = 1 and StillToAct = 0 and LastRaiserPosition >= 2 and (Hand = AQ or Hand = AJ or Hand = KQ suited or Hand = QJ suited or Hand = JT suited) and AmountToCall >= 33% StackSize and AmountToCall <= 50% StackSize Call Force // Limped and got raised
When Raises = 1 and StillToAct = 0 and LastRaiserPosition >= 2 and (Hand = KQ or Hand = KJ suited or Hand = QJ or Hand = JT or Hand = J9 suited or Hand = T9 suited or Hand = 98 suited) and AmountToCall >= 33% StackSize and AmountToCall <= 50% StackSize Call Force // Limped and got raised
########################################################################
// ##### STAGE 1 (First Levels - BB <= 20 - Standard Raise = 5 BB's) ######
// ########################################################################
// Very Volatile - "Frequent" Allins particularly in Micro's,
freerolls and Satellites.
// #######################################
// ##### SHORT STACK (Shove M <= 8) ######
// #######################################
// ##### Unraised Pots on First Orbit (Zero Limpers) #####
// M = 3 (>= 33% Gain)
When BigBlindSize <= 20 and Raises = 0 and Calls = 0 and ((BigBlindSize <= 200 and StackSize <= 5) or (BigBlindSize > 200 and StackSize <= 7)) and (not Hand = AA)
When StillToAct = 1 and (PairInHand or Hand = A or Hand = K or Hand = Q or Hand = J or Hand = T2 suited or Hand = T3 suited or Hand = T4 suited or Hand = T5 suited or Hand = T5 or Hand = T6 suited or Hand = T6 or Hand = T7 suited or Hand = T7 or Hand = T8 suited or Hand = T8 or Hand = T9 suited or Hand = T9 or Hand = 92 suited or Hand = 93 suited or Hand = 94 suited or Hand = 95 suited or Hand = 96 suited or Hand = 96 or Hand = 97 suited or Hand = 97 or Hand = 98 suited or Hand = 98 or Hand = 84 suited or Hand = 85 suited or Hand = 86 suited or Hand = 86 or Hand = 87 suited or Hand = 87 or Hand = 73 suited or Hand = 74 suited or Hand = 75 suited or Hand = 75 or Hand = 76 suited or Hand = 76 or Hand = 63 suited or Hand = 64 suited or Hand = 65 suited or Hand = 65 or Hand = 52 suited or Hand = 53 suited or Hand = 54 suited or Hand = 43 suited) RaiseMax Force
When StillToAct = 2 and (PairInHand or Hand = A or Hand = K or Hand = Q2 suited or Hand = Q3 suited or Hand = Q4 suited or Hand = Q5 suited or Hand = Q6 suited or Hand = Q7 suited or Hand = Q8 or Hand = Q9 or Hand = QT or Hand = QJ or Hand = J6 suited or Hand = J7 suited or Hand = J8 suited or Hand = J9 or Hand = JT or Hand = T6 suited or Hand = T7 suited or Hand = T8 suited or Hand = T9 or Hand = 96 suited or Hand = 97 suited or Hand = 98 suited or Hand = 86 suited or Hand = 87 suited or Hand = 75 suited or Hand = 76 suited or Hand = 56 suited or Hand = 54 suited) RaiseMax Force
// M = 4 (>= 25% Gain)
When BigBlindSize <= 20 and Raises = 0 and Calls = 0 and ((BigBlindSize <= 200 and StackSize <= 6) or (BigBlindSize > 200 and StackSize <= 10)) and (not Hand = AA)
When StillToAct = 1 and (PairInHand or Hand = A or Hand = K or Hand = Q or Hand = J2 suited or Hand = J3 suited or Hand = J4 suited or Hand = J5 or Hand = J6 or Hand = J7 or Hand = J8 or Hand = J9 or Hand = JT or Hand = T2 suited or Hand = T3 suited or Hand = T4 suited or Hand = T5 suited or Hand = T6 or Hand = T7 or Hand = T8 or Hand = T9 or Hand = 93 suited or Hand = 94 suited or Hand = 95 suited or Hand = 96 or Hand = 97 or Hand = 98 or Hand = 84 suited or Hand = 85 suited or Hand = 86 or Hand = 87 or Hand = 74 suited or Hand = 75 suited or Hand = 76 or Hand = 63 suited or Hand = 64 suited or Hand = 65 or Hand = 53 suited or Hand = 54 suited or Hand = 43 suited) RaiseMax Force
When StillToAct = 2 and (PairInHand or Hand = A or Hand = K2 suited or Hand = K3 suited or Hand = K4 suited or Hand = K5 or Hand = K6 or Hand = K7 or Hand = K8 or Hand = K9 or Hand = KT or Hand = KJ or Hand = KQ or Hand = Q4 suited or Hand = Q5 suited or Hand = Q6 suited or Hand = Q7 suited or Hand = Q8 suited or Hand = Q9 or Hand = QT or Hand = QJ or Hand = J7 suited or Hand = J8 suited or Hand = J9 or Hand = JT or Hand = T7 suited or Hand = T8 suited or Hand = T9 or Hand = 96 suited or Hand = 97 suited or Hand = 98 suited or Hand = 86 suited or Hand = 87 suited or Hand = 75 suited or Hand = 76 suited or Hand = 56 suited or Hand = 54 suited) RaiseMax Force
When StillToAct = 3 and (PairInHand or Hand = A or Hand = K5 suited or Hand = K6 suited or Hand = K7 suited or Hand = K8 suited or Hand = K9 or Hand = KT or Hand = KJ or Hand = KQ or Hand = Q8 suited or Hand = Q9 suited or Hand = QT or Hand = QJ or Hand = J8 suited or Hand = J9 suited or Hand = JT or Hand = T7 suited or Hand = T8 suited or Hand = T9 suited or Hand = 97 suited or Hand = 98 suited or Hand = 86 suited or Hand = 87 suited or Hand = 76 suited) RaiseMax Force
// M = 5 (>= 20% Gain)
When BigBlindSize <= 20 and Raises = 0 and Calls = 0 and ((BigBlindSize <= 200 and StackSize <= 8) or (BigBlindSize > 200 and StackSize <= 12)) and (not Hand = AA)
When StillToAct = 1 and (PairInHand or Hand = A or Hand = K or Hand = Q2 suited or Hand = Q3 or Hand = Q4 or Hand = Q5 or Hand = Q6 suited or Hand = Q7 suited or Hand = Q8 suited or Hand = Q9 suited or Hand = QT or Hand = QJ or Hand = J2 suited or Hand = J3 suited or Hand = J4 suited or Hand = J5 suited or Hand = J6 suited or Hand = J7 or Hand = J8 or Hand = J9 or Hand = JT or Hand = T3 suited or Hand = T4 suited or Hand = T5 suited or Hand = T6 suited or Hand = T7 or Hand = T8 or Hand = T9 or Hand = 94 suited or Hand = 95 suited or Hand = 96 suited or Hand = 97 or Hand = 98 or Hand = 84 suited or Hand = 85 suited or Hand = 86 or Hand = 87 or Hand = 74 suited or Hand = 75 suited or Hand = 76 or Hand = 63 suited or Hand = 64 suited or Hand = 65 or Hand = 53 suited or Hand = 54 suited or Hand = 43 suited) RaiseMax Force
When StillToAct = 3 and (PairInHand or Hand = A or Hand = K7 suited or Hand = K8 suited or Hand = K9 suited or Hand = KT or Hand = KJ or Hand = KQ or Hand = Q8 suited or Hand = Q9 suited or Hand = QT or Hand = QJ or Hand = J8 suited or Hand = J9 suited or Hand = JT or Hand = T8 suited or Hand = T9 suited or Hand = 97 suited or Hand = 98 suited or Hand = 87 suited or Hand = 76 suited) RaiseMax Force
// M = 6 (>= 16% Gain)
When BigBlindSize <= 20 and Raises = 0 and Calls = 0 and ((BigBlindSize <= 200 and StackSize <= 9) or (BigBlindSize > 200 and StackSize <= 14)) and (not Hand = AA)
When StillToAct = 2 and (PairInHand or Hand = A or Hand = K4 suited or Hand = K5 suited or Hand = K6 suited or Hand = K7 suited or Hand = K8 suited or Hand = K9 suited or Hand = KT or Hand = KJ or Hand = KQ or Hand = Q7 suited or Hand = Q8 suited or Hand = Q9 suited or Hand = QT or Hand = QJ or Hand = J7 suited or Hand = J8 suited or Hand = J9 suited or Hand = JT or Hand = T7 suited or Hand = T8 suited or Hand = T9 or Hand = 96 suited or Hand = 97 suited or Hand = 98 suited or Hand = 86 suited or Hand = 87 suited or Hand = 76 suited or Hand = 56 suited) RaiseMax Force
When StillToAct = 3 and (PairInHand or Hand = A2 suited or Hand = A3 suited or Hand = A4 suited or Hand = A5 or Hand = A6 suited or Hand = A7 or Hand = A8 or Hand = A9 or Hand = AT or Hand = AJ or Hand = AQ or Hand = AK or Hand = K8 suited or Hand = K9 suited or Hand = KT or Hand = KJ or Hand = KQ or Hand = Q8 suited or Hand = Q9 suited or Hand = QT suited or Hand = QJ or Hand = J8 suited or Hand = J9 suited or Hand = JT or Hand = T8 suited or Hand = T9 suited or Hand = 97 suited or Hand = 98 suited or Hand = 87 suited) RaiseMax Force
// M = 7 (>= 14% Gain)
When BigBlindSize <= 20 and Raises = 0 and Calls = 0 and ((BigBlindSize <= 200 and StackSize <= 11) or (BigBlindSize > 200 and StackSize <= 17)) and (not Hand = AA)
When StillToAct = 1 and (PairInHand or Hand = A or Hand = K2 or Hand = K3 or Hand = K4 or Hand = K5 or Hand = K6 or Hand = K7 or Hand = K8 or Hand = K9 or Hand = KT or Hand = KJ or Hand = KQ or Hand = Q2 suited or Hand = Q3 suited or Hand = Q4 suited or Hand = Q5 suited or Hand = Q6 suited or Hand = Q7 suited or Hand = Q8 or Hand = Q9 or Hand = QT or Hand = QJ or Hand = J3 suited or Hand = J4 suited or Hand = J5 suited or Hand = J6 suited or Hand = J7 suited or Hand = J8 or Hand = J9 or Hand = JT or Hand = T4 suited or Hand = T5 suited or Hand = T6 suited or Hand = T7 suited or Hand = T8 or Hand = T9 or Hand = 95 suited or Hand = 96 suited or Hand = 97 or Hand = 98 or Hand = 84 suited or Hand = 85 suited or Hand = 86 suited or Hand = 87 or Hand = 74 suited or Hand = 75 suited or Hand = 76 or Hand = 64 suited or Hand = 65 suited or Hand = 53 suited or Hand = 54 suited or Hand = 43 suited) RaiseMax Force
When StillToAct = 2 and (PairInHand or Hand = A or Hand = K5 suited or Hand = K6 suited or Hand = K7 suited or Hand = K8 suited or Hand = K9 suited or Hand = KT or Hand = KJ or Hand = KQ or Hand = Q8 suited or Hand = Q9 suited or Hand = QT or Hand = QJ or Hand = J7 suited or Hand = J8 suited or Hand = J9 suited or Hand = JT or Hand = T7 suited or Hand = T8 suited or Hand = T9 or Hand = 97 suited or Hand = 98 suited or Hand = 86 suited or Hand = 87 suited or Hand = 76 suited or Hand = 56 suited) RaiseMax Force
// M = 8 (>= 12% Gain)
When BigBlindSize <= 20 and Raises = 0 and Calls = 0 and ((BigBlindSize <= 200 and StackSize <= 12) or (BigBlindSize > 200 and StackSize <= 19)) and (not Hand = AA)
// ##############################################
// ##### SITUATIONAL CODE (Stage Specific) ######
// ##############################################
// ####################################
// ##### "SUPER" TIGHT AGGRESSIVE #####
// ####################################
// Stacksize = All (Objectives - Premium Hands, Positional Play, Selective Stealing, No
bluffing, Aim is to "Protect" stack when 1.Chip leader, 2.During volitile first levels, 3.After bubble bursts)
// #########################
// ##### Unraised Pots #####
// #########################
// #### GROUP 1 (AA) #####
// Unopened Pot
When BigBlindSize <= 20 and Raises = 0 and Calls = 0 and Hand = AA
When StillToAct >= 8 Raise 8 Force // Isolate
When StillToAct = 7 Raise 8 Force // Isolate
When StillToAct = 6 Raise 7 Force // Isolate
When StillToAct = 5 Raise 7 Force // Isolate
When StillToAct = 4 Raise 6 Force // Isolate
When StillToAct = 3 Call Force // Slowplay
When StillToAct = 2 Call Force // Slowplay
When StillToAct = 1 Call Force // Slowplay
// One Limper
When BigBlindSize <= 20 and Raises = 0 and Calls = 1 and Hand = AA
When StillToAct >= 7 Raise 8 Force // Isolate
When StillToAct = 6 Raise 8 Force // Isolate
When StillToAct = 5 Raise 8 Force // Isolate
When StillToAct = 4 Raise 7 Force // Isolate
When StillToAct = 3 Raise 7 Force // Isolate
When StillToAct = 2 Raise 6 Force // Isolate
When StillToAct = 1 Call Force // Slowplay
When StillToAct = 0 Call Force // Slowplay