coming over the top

Rawdeal1955

Rawdeal1955

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in a mtt what strength hand on a three bb bet early position would you consider coming over the top and how hard would you hit it?
 
Nevkryty

Nevkryty

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early position

Early positions are the first three places at the table to the left of the blinds. As a rule, you have to play very tight from early position and play only the best hands.

Ideally, you should minimize the time your playing out of position. If you play out of position, you will notice that you find it hard to understand how well you stand. You'll have to guess. And such a situation will arise only if you go with marginal hands.

So I repeat: you have to play your game very tight from early position. Hands like AK - AQ, A-Js, K-Qs, good pocket pairs, etc. obviously suitable for early position. However, a hand like A-Jo, A-To, small suited connectors, suited just have to fold garbage hands novice players.
Average position

In the middle position (three seats to the left of the early products) you will largely as difficult as in early position. You will often have to play out of position.

But on the other hand you will be in a position to players who are in early position. So it's not that bad. From the middle position you can play more hands. It is not necessary, of course, do all sorts of strange actions, such as limping K ♠ J ♦ or raise with T ♠ 9 ♠, but will not be wrong to limp with a hand like A ♥ T ♣.
late position

Recent positions - those positions that will earn you a No-Limit Hold'em. This is a real goldmine. Most players earn the lion's share of their income from late position.

In these positions you take control of the distribution into their own hands. You should aim to raise with good hands, punishing early limpers.

You will act after them, so get a car useful information on how they play their hands. You would not get this information, being out of position. In late position, average hands become good, and good hands turn into great.
The hand was worthy of the lottery, it must belong to one of the following categories:
Big pocket pairs: AA, KK, QQ, JJ, TT

This ready-powerful hands. With these cards you will often win at showdown, even without an improvement! It is always worth to raise with these hands because they are the best in the game.

If they overpairs, then you will take a good bank, and if you catch them with a set, you will have a monster on their hands. You should be happy to see at one of these hands.
Hand with top pair: AK, AQ, AJ, KQ

These good hands, which also deserve a raise. This is great for top pair hands. When you hit the flop with them, then you will often top pair with a great kicker.

These hands will bring you a powerful part of your income. Top pair is usually enough to win the pot at showdown.
Qualitative speculative hands: A-xs, Q-Js, T-9s, 8-9s, 99-22

With these hands you can build a very strong combination: straights and flushes sets. It's the kind of hands that you can pick up a huge pot when the flop fall. But try to see the flop, paying a minimum price.

You can start to limp these hands from middle position and beyond. As a rule, these hands profitable to play against multiple opponents. But it's best to go with one of the last.
Weak speculative hands: 5-6s, 6-7s, T-9o, K-xs, Q-Jo, etc.

As a rule, these hands are too weak to play. With them difficult to play post-flop. Also with this type of hand you can build a strong, but not a combination of the nuts.

These hands should limp with the cutoff and the button in front of you if you have already had a couple of limp. But in any case, not limp with their early and middle position.

If your hand does not fit into one of the categories, it is likely too weak to go with her to the game. For a complete table in No-Limit Hold'em you should play no more than 19% of all hands. In other words, 80% of the time, you'll be a mere observer.

No-Limit Hold'em, and so is a difficult game, so do not complicate it even more by playing too many hands.
 
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