Want feedback on a specific hand and don't want to feel like a donkey?

Loonbat

Loonbat

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If you would like advice (within reason as it's free) and don't wish to post a hand for everyone to examine, feel free to send me a message with the following:

Tournament buyin, the actual converted hand history, perception of opponent(s) and their perception of you, any other info which may be relevant (ie on the money bubble, etc)

I am currently unemployed so have spare time and energy and wish to keep my brain fresh. Happy to provide a few suggestions to any player who messages me the above.

Note: I am only comfortable providing credible feedback on NLHE MTTs (any buy-in, basically from free roll up through the majors). Please do NOT ask for hand advice on play money events. I do not profess to be an advanced Bingo player, only an advanced NLHE player.

Why I feel qualified? I'm probably not, but have had success from the free roll level up through the $2,600 buyin level online (at least on PS) and I know that for live play I was good at least 1 year ... :beer:
 
Poker Orifice

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Hey that's super nice of you to offer this to folks!!
 
XXPXXP

XXPXXP

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That is very nice for you!
would ask for advice on a CC league game!

have questions about call all in

the game is for points, so think that ICM is for points!
pay out structure is like this
ICM

And late stage of the game
UTG jam, all fold , hold AJs

well, very hard to make decision based on his range.
any advice is appreciated

this is HM2 database
013
looks like I need to call

this is PT4 database
his session range scare me...
if he just as show, this session push only 7% of the range, think that need 39% wining rate to call, AJs is clearly fold
011

thank you in advance.:D
 
Loonbat

Loonbat

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Hey that's super nice of you to offer this to folks!!
Thank you - it keeps my mind from getting mushy ;)

That is very nice for you!
would ask for advice on a CC league game!

have questions about call all in

the game is for points, so think that ICM is for points!
pay out structure is like this
View attachment 51994

And late stage of the game
UTG jam, all fold , hold AJs

well, very hard to make decision based on his range.
any advice is appreciated

this is HM2 database
View attachment 51995
looks like I need to call

this is PT4 database
his session range scare me...
if he just as show, this session push only 7% of the range, think that need 39% wining rate to call, AJs is clearly fold
View attachment 51998

thank you in advance.:D

:brain splode:

Too much input, need less info! LOL

OKay - not exactly sure what the HUD is showing here as far as values. If you distill it for me, my answer will be better. However, these are my thoughts and unless opponent is an unthinking rock (based on VPIP and PFR numbers), this should hold valid. I don't have a Pokerstove like App handy, so you may wish to run equity numbers after you read my response.

Standard, semi-thinking opponent range is quite wide here. Personally (as a decent TAG by definition), I'm looking to get my chips in with most napkins, having a little bit of fold equity. Looking at Ax, 22+, KT+, QT+, all the way down to JT. So what is that? About top 40%? :unsure:

Just to address ICM here for a second, with this point structure being pretty flat around these spots, I don't consider ICM consideration to be great and look more at +cEV spots. Given my range is in the reasonable ballpark (and I hope it is), I call here.

Anyone else feel free to jump in with thoughts. Just because I started the thread doesn't mean I own it and hell - I could be wrong.
 
Loonbat

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Looking back at points awarded, I'm personally only thinking ICM matters a great deal (given the point structure) on the bubble and when you are down to 3 (maybe 4) handed.
 
dmorris68

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Looking back at points awarded, I'm personally only thinking ICM matters a great deal (given the point structure) on the bubble and when you are down to 3 (maybe 4) handed.
To be clear in case you're not familiar with our league...

There is no "bubble" per say. This season it's a 10-team league, each game is really a 10-player SNG and all places receive points as shown.

Combine that with the team dynamic and the fact your performance affects the overall cumulative team score, and the result is many standard strategies don't really apply the same way. What would be textbook snap decision for a STT based on pure math or ICM might not be the recommended play in league sometimes. When you bust in a league game, your team's results are affected and you can't just shake it off and fire up another game like you do if you're playing on your own. Just like having a massive chipstack can directly influence the risks you can take late in a tourney, your team's ranking at the time can affect what types of risks you can afford to take in a given league game.

These are the sorts of things I've long been trying to get across to new league players who think these games are played like a regular poker game, who insist that the same math drives the same decisions, etc. It doesn't.

On a side note, OMG at the stats on that HUD! That many stats are, in my experience, nearly useless and do more harm than good. It's information overload and unnecessarily clutters up the screen. You should really consider putting the core stats needed for most hands in the HUD, then use popups for the majority of the rest of them. HM2 and PT4 both have excellent pop-up systems.
 
Loonbat

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To be clear in case you're not familiar with our league...

There is no "bubble" per say. This season it's a 10-team league, each game is really a 10-player SNG and all places receive points as shown.

Combine that with the team dynamic and the fact your performance affects the overall cumulative team score, and the result is many standard strategies don't really apply the same way. What would be textbook snap decision for a STT based on pure math or ICM might not be the recommended play in league sometimes. When you bust in a league game, your team's results are affected and you can't just shake it off and fire up another game like you do if you're playing on your own. Just like having a massive chipstack can directly influence the risks you can take late in a tourney, your team's ranking at the time can affect what types of risks you can afford to take in a given league game.

These are the sorts of things I've long been trying to get across to new league players who think these games are played like a regular poker game, who insist that the same math drives the same decisions, etc. It doesn't.

On a side note, OMG at the stats on that HUD! That many stats are, in my experience, nearly useless and do more harm than good. It's information overload and unnecessarily clutters up the screen. You should really consider putting the core stats needed for most hands in the HUD, then use popups for the majority of the rest of them. HM2 and PT4 both have excellent pop-up systems.

Curious - ok. My comments were based on the point spread I saw (basically converting points to dollars) and in this case it is a pretty easy call. Given other dynamics (which I am unclear on), the decision may be different :confused:

regarding the HUD display, OMG!

When I was a far more active player using a HUD, I had 6 numbers being displayed. The critical 4 I would recommend are: Hand count (# hands on opponent), VPIP, pfr, 3B%. With those 4 I could make the vast majority of decisions fairly quickly.
 
Loonbat

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Dmorris - do you have a link to the league description?
 
XXPXXP

XXPXXP

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To be clear in case you're not familiar with our league...

There is no "bubble" per say. This season it's a 10-team league, each game is really a 10-player SNG and all places receive points as shown.

Combine that with the team dynamic and the fact your performance affects the overall cumulative team score, and the result is many standard strategies don't really apply the same way. What would be textbook snap decision for a STT based on pure math or ICM might not be the recommended play in league sometimes. When you bust in a league game, your team's results are affected and you can't just shake it off and fire up another game like you do if you're playing on your own. Just like having a massive chipstack can directly influence the risks you can take late in a tourney, your team's ranking at the time can affect what types of risks you can afford to take in a given league game.

These are the sorts of things I've long been trying to get across to new league players who think these games are played like a regular poker game, who insist that the same math drives the same decisions, etc. It doesn't.

On a side note, OMG at the stats on that HUD! That many stats are, in my experience, nearly useless and do more harm than good. It's information overload and unnecessarily clutters up the screen. You should really consider putting the core stats needed for most hands in the HUD, then use popups for the majority of the rest of them. HM2 and PT4 both have excellent pop-up systems.


think that is not the problem of maths or short term, long term
but
it is because the league using the neon pay out structure , not like regular SNG 5-3-2 something.

Therefore, need to build decision situation from the very beginning, but think that the basic ICM or maths theory works fine as well.

BTW: here I just ask, errr what is the normal range would hero put UTG player shoving on. And how to handle that situation.
simply because the Historical data and Session Data shows a VERY LARGE difference. [think range 14% and range 7.XX % is totally different range]

PS: no comment on my HUD, I simply like it and pretty use it comfortable. <-- might do harm to eyes, tiny only.
 
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