This is not a Book: 2-7 Triple Draw
This is not a Book: 2-7 Triple Draw
So I like to play pretty much every poker game
under the sun. Thus, in an effort to get more players in these games, I’m planning to write a series of articles on playing non-hold’em games. They’re designed to be very very short (500 words or less, plus the hand chart). They’ll include a very rough hand chart which gives general sklansky-esque ranks to the hands. So here we go, in 500 words or less, 2-7 Triple draw.
2-7 triple draw is a low-ball game, which means you're trying to make the worst hand possible. The best hand you can possibly make is 7♥
5♠4♠3♠2♠. If I had a 7♠ instead of the 7♥
, I'd have a flush (not good). If I had a 6♥
instead of the 7♥
, I'd have a straight (also not good). Aces are high (and thus, bad) in this game. As the name implies, you get three chances to draw. More Detailed Rules Here
– A hand where you don’t intend to draw anymore. Example: a pat jack could be J8642.
– A hand that is structured from the bottom up. A smooth eight draw would be 8432.
– The opposite of smooth. The roughest pat nine would be 98764.
- To bluff your opponents, usually by standing pat on a hand that wouldn't win at showdown, and betting all the way until the end.
- The main ways you make money against bad players.
Key Odds to Know
- Drawing to better hands (smoother) than your opponents.
- Betting skills (knowing when to value bet, when to bluff, ect.)
- Playing more pots in position, and more pots against one opponent.
A pat jack is a small favorite over a one card draw if there is one draw to go and you are against only one opponent. So lets say you get to the last draw, and you have J6432. If your opponent draws one card in front of you, you should stand pat and check the river. If you are against two opponents, you need a pat ten to be a favorite (~40% equity). Don't do this out of position much, as you do not know if your opponent is still drawing or not.
Pre-draw Betting Strategy
Before any draws are made, your betting strategy should be centered around getting heads up. You should be raising if your raise has any hope at knocking a player to act after you out of the hand. So raise & re-raise if you decide to play a hand.
Post-draw Strategy Rules
Starting Hand Chart
- If you are one card (or more) ahead of your opponent, bet. So on the first draw, if you draw one card, and your opponent draws two cards, you should always bet the next betting round.
- Always draw to an eight or better. Don’t draw to a 9 or worse.
- If you still have a 2 card draw after one draw, you can continue for 1 small bet.
- Don't draw two on the final draw.
- If you have to choose between drawing to a better hand or standing pat on a rough one, draw out of position, stand pat in position.
- If you make an eight low or better, go to showdown.
- If you both drew on the last draw, don't fold the river, and value-bet any jack or better. Even small pairs like 87633 are probably worth a call.
Hands I Don't Fold, Predraw
The worst hands I raise UTG with in a 6-max game
- Any pat 8 low or better. (87653, ect.)
- Any 1 card seven draw that contains a deuce. (7432, 7652, ect.)
- Any 1 card 86 low draw that contains a deuce or trey. (8653, ect.)
- Any premium 2 card seven draw. (752, 742, 732, 542, 532, 432)
Crap I play when I know I'm in position, against one player I can control
- Any 1 card eight draw that isn't a straight draw. (8763, ect.)
- The other 2 card seven draws that contain a deuce. (762, 652, 642, 632)
- The 2 card draws that can make the smoothest eight that contain a deuce. (852, 842, 832).
Junk I steal with on the button, or play in BB when the SB raises.
- 2-card eight draws that don't suck. (843, 853, 862, 863)
- The following bad 1 card draws. (7653, 7643, 7543)
- Junk 1 card eight draws. (8764, 8754, 8654)
- 872, 873, 743, 753
- The good three card draws. (72, 52, 42, 32)
Word Count, excluding the Hand Chart & Intro: 499
Total Word Count: 790