Philosophical, theological, the psychology allows for the understanding of emotion, to determine what, how this certain emotion is being witnessed in the moment for my play as well as the other player(s).
To apply logic, methodology to emotion that is out of human existence to control then the acceptance of emotion needed to play then can be managed. Thus, using philosophical debate against my opposite view point or other side of the coin is needed to determine the psychology of each situation.
Thus, just like a hand history a human can measure each situation from prior situations in which emotion is the biggest multiplier in this moment that will effect of why this moment a fragment of the truth, of the absolute, when this random decision just became hard or reacting to negative emotion from a bad beat as an example.
Philosophy, allows getting closer to the truth, a fragment of the absolute, the outcome of a random hand. A person needs to understand emotion, as not to control or put barriers that are forced upon my game in error of understanding. Then management of any situation is handled before the situation because of past moments repeating in future situations as an example.
This goes in concert with hand reading, table dynamic switches, individual dynamics that covers how others play their
hands vs. emotion, good and bad to then measure against previous sessions or moments within a session.
A mental evaluation of moments of the abstract, before, during, and after narrating the moment to then better manage my game, emotions to then allow my brain to then play with flow, play cluster of hands, and then apply the psychology to others.
It is up to them to understand why, for my game it is better to apply psychology in this manner than to measure my opponent in the moment under pressure, or emotion that will result in an emotional decision.
Then reapply the psychology on my opponents when they have made emotional or a dynamic switch from emotion or from positive emotion when on their game, understanding this allows for my game to see dynamic switches or decisions based on emotion both positive and negative.
When my thought process is in its proper place then having fun will take care of itself because having fun or smiling at the unknown is a positive approach or the other side of the coin the mental side of not having order will then allow for bad decisions knowing this once in the game to know how to adjust or pick another time to play.