Build and test your range.

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Just want to know
any ideas how to test the build range.
based on the hands dealt, sometimes is unable to run large samples manually and analysis the results.

I using PC to simulate the results. but want to know any ideas how to test VS online real opponent not PC virtual opponent.

Thank you for any comment.:D
 
Fknife

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CardRunnersEV + its scripting engine ?
 
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CardRunnersEV + its scripting engine ?

that is not accurate...
i use Monte Carlo Methods...

CardRunner EV is for large player pool no filter

but Monte Carlo Methods could filter different strategy VS type of players, if PC is power enough...

but even both have a problem of how to applied the theoraticall results to practice.:eek:
 
Fknife

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CardRunner EV is for large player pool no filter
but Monte Carlo Methods could filter different strategy VS type of players, if PC is power enough...
??????

Well, I dont know what you're doing but assuming those are GTO ranges, you should not care about player types etc ("There Will Be Homework" series by DeucesCracked is probably a good starting point). If not...I wont ask whats the point :)
 
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??????

Well, I dont know what you're doing but assuming those are GTO ranges, you should not care about player types etc ("There Will Be Homework" series by DeucesCracked is probably a good starting point). If not...I wont ask whats the point :)

a little off topic
but think
I am more interested in any ideas how to practice that range on tables...since that simulation results are large samply running results.

if applied to real practice, I do focus on the variance, and actually play....any ideas... the test methods on real play?

thank you.
 
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I am more interested in any ideas how to practice that range on tables...since that simulation results are large samply running results.
if applied to real practice, I do focus on the variance, and actually play....any ideas... the test methods on real play?
.

I'm sorry, I dont know if its my bad English or what but I really have trouble understanding your short sentences/ideas that you're throwing loosely left and right.

If we are talking about GTO ranges than, in a great simplification, you only care how your range looks like at each spot during the hand and where your current hand fits into that range -> you dont care about player type, his range/handreading etc. You can design those kind of ranges (those are all just approximations ofc) in CardRunnersEV but its an extremely hard and boring work, probably not worth the time especially if your playing low limits.

You were saying something about player dependant ranges which actually goes towards maximally exploitative strategies -> basically just interpreting stats and making the best adjustments to play each hand in a most profitable way. I dont think there is a software to do that kind of 'simulations' (and if there is even a need for that) because like everyone says: every player is different, your range also depends on table dynamics, previous actions, image blah blah blah. It all just comes down to your 'exploitative skills'.
 
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