This is a discussion on $2 NLHE Full Ring: 3 Key Hands in FR game today - Your Reviews please within the online poker forums, in the Cash Game Hand Analysis section; Full Tilt No-Limit Hold'em, $0.02 BB (7 handed) - Full Tilt Converter Tool from http://flopturnriver.com
Hero (MP2) ($1.14)
Preflop: Hero is
Hand 1. When BB donks the flop into two opponents, what's his range like, and how does 99 look against it?
Answer: His range has quite a few hands with a T and another court card, so there's a pretty fair chance you're behind.
What part of his donking range is he likely to fold to your small flop raise?
Answer: Basically air, which isn't much of his range. And even if he has air, there's still the chance that the CO hit the flop since his pre-flop calling range is likely to include 55 77 and maybe even TT.
Even assuming CO will fold, why is this a worthwhile spot to try to outplay BB?
No answer from me. Maybe you had enough reasons. If so, fine, but absent further info, it doesn't seem like an obvious spot to do so.
4th February 2014, 1:16 PM
Online Poker at: Full Tilt
re: Poker & $2 NLHE Full Ring: 3 Key Hands in FR game today - Your Reviews please
Pre Flop raise is good
On the flop Villain is donking some of his draws but more often tens, I think I would flat this and decide where we're at on the turn. I believe there is no reason to raise here, we aren't folding out any of villains range here, they will still chase (this being the micros) and they aren't folding a ten. Also raising here really commits us to the pot the effective stack is now .39c with a .63c pot, villain is just never folding when this short.
On the turn I think you're turning your 88 into a bluff which isn't good in this situation as I really don't think villain is folding a ten which is the majority of their range IMO.
I just think we need to be deeper if we are going to try to get villain to fold a ten.
Hand 2. I think the PF raise is fine
I believe stats on villain would be great in helping us decide what to do I'm basing this decision solely on what I have seen of villain. With no info I'm folding and looking for a better spot or more information.
Hand 3. Good raise pre, I normally make it .8c from UTG to deter set miners but that's just me. When villain min-raises I'm flatting with no information but a 3Bet stat would be great here.
On the flop we need to be raising for value, probably around .20c, villain has already told us they like their hand, its time to find out how much.
The turn is not great for us but our stack is so small open jam is standard.
5th February 2014, 6:46 PM
Hand 2. It's murky as to what to do on the flop since the board isn't a great or poor fit for the opponents' likely calling ranges. Paired boards are harder for them to have hit, so there's a decent chance you're ahead.
Also a consideration is that if you check, MP2 may well be able to shove his entire range profitably, including overcards and underpairs, because neither BB nor you will check then call his shove very often.
Betting the flop may not be the best choice, but it doesn't seem completely awful either.