S
Seventy3
Rising Star
Bronze Level
When dealers shuffle by spreading cards out on table and mixing like a salad, or doing a standard shuffle, how random is that? Do cards often tend to clump and remain unchanged? Maybe for example, batches of 3 or 4 cards will remain in the exact same order as the previous hand. Or they just make human error in not shuffling thoroughly enough.
Which brings about the use of 'RNG' generators. Can it be said that, it's possible, if a software based RNG is "too random", it's actually NOT a true representation of a real shuffled deck?
That is, in real life, the real shuffle actually is "less random" because some cards can clump and stick together?
So it would go against the normal thought that a software RNG should never have any repeated, pattern based results? (So in other words, for RNG's to mimic a real shuffle, it SHOULD contain minute amounts of repeated results.. to simulate batches of cards clumped together)
(I am not implying this in any regard to the 'rigged' topics. This is more for analysis I'm using-- part of an experiment I'm doing to shuffle a deck in software that closely matches how it is actually shuffled in real life--with human flaws and all..)
Which brings about the use of 'RNG' generators. Can it be said that, it's possible, if a software based RNG is "too random", it's actually NOT a true representation of a real shuffled deck?
That is, in real life, the real shuffle actually is "less random" because some cards can clump and stick together?
So it would go against the normal thought that a software RNG should never have any repeated, pattern based results? (So in other words, for RNG's to mimic a real shuffle, it SHOULD contain minute amounts of repeated results.. to simulate batches of cards clumped together)
(I am not implying this in any regard to the 'rigged' topics. This is more for analysis I'm using-- part of an experiment I'm doing to shuffle a deck in software that closely matches how it is actually shuffled in real life--with human flaws and all..)