Triple draw 2-7 lowball
Is it me or this game is pretty much obscure when it comes to strategy, apart from the basic stuff: when to break a 9 or a 10 against x opponents, starting hand requirements and drawing strategies are well covered, but more complex stuff (snowing, knowing when you'r ebeat, etc.) is nowhere to be found. Apart from SS2, wich I think contains a good chapter on 3d 2-7 lowball, what books, site or articles can point me in the right direction ? I enjoy playing it and can hold my own (if not win) the micro limit SNG at PS, but I'd like to include it into my game repertoire for later (when I have the BR to play it...).