Originally Posted by dsvw56
I think there's way to many factors going in to this to be able to come up with any "standard" strategy to work from. So much of it relies on recent history and current table dynamic that I don't think you're ever going to be able to derive much meaningful insight from looking at other players stats, other than those you are playing against regularly.
Eh, probably. There are many factors, but those are discernable at the table. If it had turned out that, more often than not, a 3-barrel OOP means trash and a 3-barrel IP means value (for instance) then that's useful information - even if "it depends." It's like any other statistic, really. I rely heavily on the bet-river% stat in my HUD, and while someone's decision to bet the river depends a lot on board texture, their opponent (me), action on previous streets and phase of the moon, a player with a higher % will still get looked up more often by me than one with a low number.
So I wasn't really attempting to put together a one-size-fits-all strategy for how to deal with three-barrels, it was more of a hope that I could put together an idea of what it usually meant, in and out of position respectively, and I think that over large samples this is very doable - even if it depends. Because the dependables will cancel out over time but the general tendency remains. If that makes sense.