Originally Posted by Steveg1976
Caveat - I don't play turbos.
My understanding of them is they basically force from the start high blind play sitauation. Despite what some people say (NN I am looking at you ), there is a strategy but it is based on ICM. Something I am not good at because I am lazy. Moshman covers it in Sit & Go strategy but there are programs that can calculate if for you by plugging in payouts and stack sizes and ranges. If you can master ICM you will crush turbos because most likely your opponents won't understand it. FWIW. Belgo is probably the best resource for this stuff.
... I don't play them either ... but you are correct (imo) for the most part stating "If you can master ICM".
The vastly HUGE majority ... cannot, and never will. They will ALWAYS be playing 'push and pray' hyper-t strategy. OP also asks about HYPER-t's, not just Turbo's (turbo's on steroids laced with LSD).
I'm not attacking or 'putting down' shinedown's question here in any way ... but take a look at even that as just one example. He asks: "what kinds of hands should I be pushing"
... 'most' turbo and hyper-t players are only going as far as knowing 'pushing' hands to expect to "make it far"
. Mastering ICM? Heck, most don't even know what it is, much less understand it ... or even more important ... MASTER it. ...
That said, can they ever "make it far" in hyper-t's ?? No way !! I'll stick to my comment meant for the 'general' reader and player ... that it is 'push and pray'.
For the isolated (and very exceptional few) if they want to make it far, steveg is right. PROVIDED you want to play totally and almost exclusively by ICM, and it's those select few who will NOT be asking what Ax hand to push