SeaRun
Visionary
Silver Level
One of the things I'm admittedly weak on and need to improve is determining the villain's range. But here's a couple of examples that really have me puzzled.
Same table:
Villain 1 - 163 hands on HUD - VP 64, PFR 41
Villain 2 - 70 hands - VP 61, PFR 34
They're basically in every hand (one or the other, at times both) and raising every opportunity. I'm staying at the table to try to figure it out, but being very careful of the hands I get involved in: med pairs and bigger, big suited As, suited Broadway and obviously monsters.
Many have suggested I need to open my range more to adapt to players like this. To what??? Every hand for the most part is raised and lesser hands to get into the pot with I would consider junk.
Suggestions?
Same table:
Villain 1 - 163 hands on HUD - VP 64, PFR 41
Villain 2 - 70 hands - VP 61, PFR 34
They're basically in every hand (one or the other, at times both) and raising every opportunity. I'm staying at the table to try to figure it out, but being very careful of the hands I get involved in: med pairs and bigger, big suited As, suited Broadway and obviously monsters.
Many have suggested I need to open my range more to adapt to players like this. To what??? Every hand for the most part is raised and lesser hands to get into the pot with I would consider junk.
Suggestions?