Colour Ranges for Micros FR HUD

pocketehs

pocketehs

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Hey,

So I've recently been adding more tables of FR cash however I've noticed my HUD is getting in the way and would be a lot easier to multi-table if I used colour ranges for stats. If someone wants to help me out with assigning colour ranges for 2NL that would be sick. Below is what I currently have set up for stats...

Line 1.
-VPIP - 0-15 (red), 16-35 (yellow), 36+ (green)
-PFR
-AF

Line 2.
-3-bet total
-Fold to 3-bet total
-Cbet flop
-Fold to F cbet

Thanks for your help everyone!
 
JCgrind

JCgrind

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i posted mine in another thread not long ago at all somewhere. if someones seen it link plz.

nvm found it!

red= too low, orange/white = optimal, green = spew

NAME

TOTAL HANDS

WTSD% (when saw flop)
red: less than 19
orange: between 19 and 28
green: 29+

-new line-

VPIP
red: less than 10
white: between 10 and 34
green: 35+

PFR
red: less than 8
white: between 8 and 29
green: 30+

STEAL

F2STEAL

3B
red: less than 5
orange: between 5-12 (optimal)
yellow: 12-17 (hard to play vs and i generally avoid tables where these guys have position on me)
green: 18+

4B

-new line-

AggF

Cbet

F2CBET

F3B

$WON
red: 0 or less
green 1+

-new line-

F4B IP

F4b OOP

also, if i colour coded the steal ones, folding 80+ to steals is too high, 65-80 std, 0-65 too low

i know that you wanted FR ones not 6max ones, but honestly i think these are more tailored to FR than 6m (probably the only one id change is vpip white to 10-28 and white pfr to 8-28

i wouldnt colour code flop Cbet/F2Cbet simply because they arent useful stats to look at without looking at them in relation to VPIPs, and tendencies on later streets- like a guy playing 5/5 is obviously Cbetting 100% of the time, and this isnt a leak, but if you colour coded Cbet youd probably have it so everyone barreling flops more than 85% of the time was marked a spewbox
 
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pocketehs

pocketehs

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unreal thanks JC. Do you have any range for AF? I really use that stat b/c I have a hard time deciding whats agg and whats passive.
 
JCgrind

JCgrind

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its super hard because of the rate that it converges, but just look for ridiculous variations between flop turn and river aggro.

lots of guys have like flop 2, turn 1.5, river 12 or something, so theyre the ones you call 3 streets with top pair against, etc.

i mainly have AggF in my HUD so i can highlight if for peoples check/raise frequencies, cos thats like the handiest stat ever imo
 
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