A brief study in AA, AX, as starting values
AA, maximum ev is heads up. Should win 85% against 1 opponent. 71% with 2 opponents. 62% against 3 opponents. No better than a coin flip against 4 players.
AKs, Never has as large of an edge as AA, but stands up well heads up, and multi-way.
AQ, a bit of trouble from early and mid positions. Marginally playable late. The **Ace on the flop deilemna begins to become a concern.** and is less than 50 percent against 2 opponents.
AJ, A10, Trouble hands, playable, but trouble. If you don't flop really really strong, consider a bluff or dump.
A9,A8,A7A6, basically garbage. You are losing straight possibilites, reducing your outs to long term -ev. Hit your A, kicker trouble. Hit your other card, youve got a grabage pair.
A5 Big Trouble. Due to the fact that if your flop arrives to a perfect straight(234) You could lose to the (5,6), an entirely playable hand for many.
(A,4) Uniquely playable. A few callers and this hand has good improvement capabilities. If it suited even better. A small raise should protect against the (4,6) higher straight. A pre flop raise will get almost any one off of (4,6) makeing your straight the nuts if it hits.
A,3 The same as A4 uniquely playable, but avoid the pre flop raise.
A,2 garabage. You straight will be garbage if you make it.
A unique situation arrives when there is an A on the flop, there is always a syncronized flop matrix. So watch out, when your AA, improves to trips.