They got rid of all the 'UB pros' though
Guide to Paper, Scissors Stone
1 - Players usually lead off with either Scissors or Stone, making stone the best choice to go with first (as you'll blunt scissors or tie with stone).
2 - Sub-consciously, players tend to copy your last move, so stay one step ahead by choosing scissors if you chose paper last, stone if you chose scissors and scissors if you chose paper.
3 - Note taking is crucial - do they tend to mix it up or stick to their favourites? Do they always change choice from last go, or often choose the same 2-3 times in a row?
4 - Mix up your own play - randomise the speed of your response etc.
5 - Yes, i'm taking the piss.
here is a 210 page strategy guide (i kid you not)
[old links ~tb
To make RPS an actual interesting game all you have to do is assign disparate point values to the wins with different objects.
For example, if you win with rock it's worth 5, with scissors 3, with paper 1.
Then race to predetermined number.
To make RPS an actual interesting game all you have to do is assign disparate point values to the wins with different objects.
For example, if you win with rock it's worth 5, with scissors 3, with paper 1.
Then race to predetermined number.
Umm, I kinda think, having seen it in action, it would take more'n that to make it interesting.
This is game theory boiled down into its purest form.
See [old link~tb] article on how most video fight games are based on Roshambo.
Mebbe it Nitram and Estelle circled the table carrying scoreboards, ya know, kinda like the round boards at fights.
This is game theory boiled down into its purest form.
See [old link~tb] article on how most video fight games are based on Roshambo.