I adore these.
A portion of the buy in is applied towards the bounties (vs the entire buy-in amt going towards the prize pool).
I tend to play them as a mini-MTTs, basic strategy:
- Early Stage -- Chip preservation/conservation while blinds low -- > Tight = Premium hands
- Mid Stage -- Chip accumulation -- > Tight aggressive = Solid hands + Stealing
- Late Stage -- Chip preservation & accumulation --> Loose aggressive = ATC from position + Stealing
- ITM (for the KO SNGs which pay more than just the Final Table) -- Chip preservation & accumulation --> Tight aggressive = Solid hands + Position + Raises & reraises (no limping/calling unless on a slow play or float)
- Final Table -- Chip accumulation for the Take Down --> Adjusted strategy = Big emphasis on Position + Relative chip stacks + Players' tendencies (best to target the medium stacks...short stackers = desperate & big stackers = potential KOed)
One of the reasons the SO sez I wouldn't be a good Cash Game player is because I'm not aggressive enough; in the KO arena I find that I am capable of being aggressive since I want that darn bounty if the opp arises (I view it as a bonus since I would prefer the Take Down & the KOs offset the buy in should I be KOed).